🧠 G-Yuva Thinking & Creativity Lab
G Yuva Library · Grades 1–12 · 500 questions · 31 picture puzzles
Think sharper. Imagine bigger.
Research-based.More
Built on published work from Harvard Project Zero, MIT Media Lab, Stanford d.school, Yale (Robert Sternberg), E. Paul Torrance, Edward de Bono and Daniel Kahneman, and on the OECD’s first international creative-thinking test (PISA 2022). Named as sources only, with no affiliation.
1 · Your level
2 · Your challenge
ℹ︎About this labWhy it matters, what’s inside, who it’s for, when and how
Creativity and thinking are humanity’s greatest assets. Train them like a sport: observation, logic, lateral thinking, picture puzzles, creative ideas, design thinking, critical thinking, wise decisions, systems thinking and thinking with AI. Built on research from Harvard, MIT, Stanford, Yale and the OECD, with a speed bonus to build quickness.
For parents
Why thinking is your child’s greatest asset.
In an AI world, the people who ask better questions, judge ideas and create new ones will lead.
Employers rank analytical thinking first, and creative thinking is among the fastest-growing skills (World Economic Forum, 2025).
Research shows creative and critical thinking improve with practice, routines and feedback, like a muscle.
When AI can find answers, the winners ask better questions, judge ideas and create new ones.
Kids who solve puzzles and test ideas learn that mistakes are steps forward.
The curriculum
Ten ways of thinking.
Each topic has 10 questions at every level, a thinking tip and real-life missions.
The ideas behind it
42 research ideas, with sources.
A thinking routine: What do you see? What do you think about that? What does it make you wonder?
Harvard Project Zero (Visible Thinking)Experts see more because they look slowly and on purpose, checking details before deciding.
Harvard Project Zero, Slow Looking (Shari Tishman, 2018)Open questions (why, how, what if) lead to more learning than yes/no questions.
Right Question Institute (Question Formulation Technique)Curiosity helps memory: people remember more when they are curious about the answer.
Gruber, Gelman and Ranganath, Neuron (2014)Reasoning from rules to a certain conclusion: if all A are B and this is A, it must be B.
Standard logicReasoning from examples to a likely rule. It can be wrong if a new example breaks the pattern.
Standard logic“If it rains, the ground is wet” does not mean a wet ground proves it rained.
Standard logic (affirming the consequent)Grouping by properties, as in Venn diagrams, reveals what things share and how they differ.
John Venn (1880)Moving sideways to new ways of seeing a problem instead of digging deeper in the same hole.
Edward de Bono (1967)Many puzzles are hard because we assume a rule nobody stated. Ask: who said that?
Edward de BonoChanging how a problem is described can reveal new solutions.
Design and creativity researchIn a pattern, find what changes each step (adds, doubles, rotates, alternates) and what stays the same.
Mathematics educationPicturing shapes, turns and positions in your mind; it can be improved with practice.
Uttal et al., Psychological Bulletin (2013)Count in an organised way (by size, row or type) so nothing is missed or counted twice.
Mathematics educationDivergent thinking produces many ideas; convergent thinking picks the best. Creativity needs both.
J. P. Guilford (1950)Four parts of creative thinking: many ideas, different kinds of ideas, unusual ideas and well-developed ideas.
E. Paul Torrance, Torrance Tests of Creative ThinkingGenerate ideas first and judge later; build on others’ ideas.
Alex Osborn, Applied Imagination (1953)Substitute, Combine, Adapt, Modify, Put to another use, Eliminate, Reverse: prompts for new ideas.
Bob Eberle (1971), based on Alex OsbornTaking a break from a problem can help ideas come. Stages: preparation, incubation, illumination, verification.
Graham Wallas, The Art of Thought (1926)Empathize, define, ideate, prototype, test: a human-centred way to solve problems.
Stanford d.schoolGood designs start by understanding the people who will use them.
Stanford d.school and IDEOBuild quick, cheap versions to learn fast. Failing early is part of the process.
Stanford d.schoolImagine, create, play, share, reflect, and imagine again; learn through projects, passion, peers and play.
Mitchel Resnick, MIT Media Lab (Lifelong Kindergarten)A strong argument states a claim, gives evidence and explains how the evidence supports it.
Science education (CER framework)Common errors include attacking the person, false choices and “everyone does it.”
Standard logicAsk where it came from, how it was measured and whether other sources agree.
Research methodsTwo things happening together does not prove one causes the other.
StatisticsSystem 1 is quick and automatic; System 2 is slow and careful. Use System 2 for important choices.
Daniel Kahneman, Thinking, Fast and Slow (2011)Biases like confirmation bias and anchoring push us toward errors without noticing.
Tversky and Kahneman (1974) and later researchWhite (facts), red (feelings), black (caution), yellow (benefits), green (new ideas), blue (managing the thinking).
Edward de Bono (1985)Believing abilities grow with effort and good strategies helps people keep going after mistakes.
Carol Dweck, Stanford UniversityPlanning, checking and reviewing your own thinking (metacognition) is one of the strongest learning strategies.
Education Endowment FoundationA system’s parts affect each other; feedback can make change grow (reinforcing) or settle (balancing).
Donella Meadows, Thinking in Systems (2008)Ask “why?” several times, or use a fishbone diagram, to find the deeper cause of a problem.
Kaoru Ishikawa; Toyota “5 Whys”Consider not only the first effect of a choice but what happens after that.
Decision-making researchBreak a problem down to basic facts and rebuild a solution from there.
Science and engineering practiceSuccess uses three abilities: analysing, creating and applying ideas in real life.
Robert Sternberg (Yale), successful intelligenceMany AI tools predict likely words or patterns from training data; they can sound confident and still be wrong.
AI4K12 and AI researchVerify facts from AI with trusted sources, and never share private information.
AI safety guidanceClear goals, context and constraints get better AI help; asking for options and reasons helps you think.
AI literacy guidanceCuriosity, judgement, empathy and original goals stay human jobs; AI is a tool for thinkers.
WEF Future of Jobs 2025 and OECDEmployers rank analytical thinking first and creative thinking among the fastest-growing skills.
World Economic Forum, Future of Jobs Report 2025Read and grow
The thinker’s bookshelf.
Research-based reads, picture books, and three famous “classic inspiration” books, which are motivational rather than scientific.
A girl keeps trying until her invention works.
Mistakes become creative chances.
Caring for an idea until it grows.
Failing is part of inventing.
A scientist’s life of persistence.
How believing you can grow changes learning.
Design thinking for everyone.
The two systems of thinking and their traps.
Cultivating creativity through projects, passion, peers and play.
A simple method for better group thinking.
A short classic on how thoughts shape character. Inspiring, not research.
A classic success book on purpose and action. Read for motivation, not as science.
A famous success book on goals, persistence and planning. Read critically.
Keep learning
Trusted sources and great talks.
Free thinking routines like See–Think–Wonder for families and teachers.
Free creative coding for ages 8 and up.
Design thinking resources and K–12 activities.
The first international test of students’ creative thinking (2022).
Why analytical and creative thinking top employers’ lists.
Research on metacognition: how students learn to think about thinking.
Design thinking and innovation courses in India.
Talks and riddle videos that build thinking skills.
At a glance
How it works.
500 questions and 30 picture puzzles across 10 ways of thinking, 16 true thinker stories, five tools (Idea Storm, Pattern Sprint, Six Thinking Hats, See–Think–Wonder and a daily brain teaser), a workbook and a certificate.
Employers rank analytical thinking first and creative thinking among the fastest-growing skills. Research shows thinking can be trained with practice, routines and feedback.
Students in Grades 1–12, in five levels from Sparks to Leaders 2.0. Families and classes can play the tools together.
A 5-minute Daily Brain Workout each morning, one Idea Storm a week, and the Six Hats before any big decision.
Answer quickly and well, read why the best answer works, then use the thinking move in real life with a mission.
🧰 Thinking tools
Train your brain.
Everything runs on your device. Nothing is sent anywhere.
💡 Idea Storm
Two minutes. One everyday object. How many uses can you invent? (Divergent thinking, from Guilford and Torrance.)
Press start to get your object.
⚡ Pattern Sprint
How many number patterns can you crack in 60 seconds?
🎩 Six Thinking Hats
Look at one decision six ways (Edward de Bono). Saved only on this device.
👀 See–Think–Wonder
A Harvard Project Zero thinking routine. Look closely at the picture.
🧠 Brain teaser of the day
Think first, then reveal. Most teasers hide an assumption.
🗺️ Every day
Twelve habits of great thinkers.
See, think, then wonder.
Why, how and what if.
Quantity first, judgement later.
Who said it has to be that way?
What changes, and what stays the same?
Make a quick model and test it.
How do we know?
Use the six hats.
And then what happens?
Let it suggest; you decide.
Breaks and sleep help ideas form.
Every error is information.
💡 Try it
24 thinking activities and projects by age.
Grades 1–4
Grades 3–6
Grades 5–8
Grades 7–12
🏆 Programs
Creative thinking competitions.
Checked on official sites in October 2026. Always confirm dates with the organizer.
Destination Imagination
Teams from about age 5 through university
Teams solve open-ended STEAM, improvisation and service challenges and present them at tournaments.
- SeasonChallenges released in the fall; regional tournaments in late winter and spring
Odyssey of the Mind
Students from kindergarten to college
Creative problem-solving teams build solutions and perform them at competitions, ending at World Finals.
- SeasonProblems released in the fall; World Finals in late spring
Scratch projects and challenges
Ages 8 and up
Create and share games, stories and animations in a free coding community.
- WhenAll year
World Puzzle Championship and national puzzle contests
Teens and adults
Logic and sudoku puzzle contests run by the World Puzzle Federation and member countries.
- WhenYearly
📘 Download
Your Thinking Workbook.
All 100 questions for your level, in one PDF.
Print it and challenge each other as a family or class.
- 10 topics, 100 questions with space for your reasons
- Answer key with the thinking idea and source behind each one
- 16 thinker stories and a key-ideas glossary
- Your one-page Thinking Plan and a 30-day thinker tracker
Thinking Workbook
Today’s quote
Words from great thinkers.
Collect them all
19 thinking badges.
Disclaimer: For informational and educational purposes only. The 500 questions, picture puzzles, tools and stories are original Global Yuva content based on published research and public sources as of October 2026, and have not yet been reviewed by an outside expert. Results from the tools are for practice and are not psychological or IQ assessments. Universities, researchers, authors and organizations are named as sources only, with no affiliation or endorsement. Stories are simplified summaries of public events.